- I have a decent move generator that can generate moves pretty fast using the 12x12 representation technique. I can also generate captures only.
- Alpha-beta search.
- Quiescence search, with MVV/LVA move ordering. Currently, I'm not pruning any of the moves and merely orders them by the MVV/LVA scheme.
- Horrible evaluation function.
- Separate input thread that takes minimum amount of processor time.
- A minimal WinBoard interface (but without any time management).
Before releasing the first version of Vicki (version 0.1 beta), I need to implement the following first:
- Do away with MVV/LVA and implement SEE. I have an idea which I would like to try out before reading to much on how other people do it. I basically "count" attackers and defenders on a square AS PART of the move generation. Once I have the idea well defined and tried on paper, I may divulge some information on it... :)
- Implement some move ordering in the alpha-beta search using table lookups.
- Implement the standard iterative deepening and re-use its results in the move ordering.
- Add some time management!
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