Not a single post in June does not mean that I have not been busy! I have the new version of Vicki almost ready. Only a few more tweaks before release. My focus has been on the static evaluation code which was rather poor up till now. I separated the evaluation function into 3 sets, depending on opening, middle or endgame.
The transposition table is working... but I did expect a bit more... at least it is working. A few nasty bugs are still lurking in the code during draws which I still need to resolve.
I am also implementing better time control and rewriting the winboard section so that Vicki claims draws and end the game after losing/winning.
I'm also running tournaments to measure the development of the engine. This can be viewed at http://www.vicki.co.za/test.html and is updated real-time.
If only I had more time!
4 comments:
I think you should run only gauntlets for improving the engine and let Vicki play in all possible external tournaments for catching other kind of bugs.
The fact that we're not posting does not mean that we are not reading your posts. Keep up the good work! :)
I'm working on a chess program as well, and it seems our engines are about equal in strength at the moment. I've posted two games in my blog.
hi all
firstly, the fact that I titled this entry as "Hello? Someone there?" is not because I'm not receiving any post - but because I am not posting. It almost seems like the Vicki project is dead!
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